Be a dragon! Take on the world! Do dragon stuff!

Made as part of a course (STS 350) at the University of Alberta in Fall 2018.

Git page at: https://github.com/Struckdown/DragonQuest

Credits: Shardul Shah, Ceegan Hale, Boris Fleysher, Aditya Parihar, Charles Zhai, Wang Dong

Disclaimer: None of the art or music is ours. This game is strictly being shared for fun.

StatusReleased
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorStruckdown
GenreAdventure, Role Playing
TagsDragons, Fantasy, Singleplayer, Twine

Comments

Log in with itch.io to leave a comment.

It was interesting up until the point where I'm given no choice to not enslave other races despite choosing every nice option up until that point. But I guess this was just an old school project that probably isn't being worked on anymore, so maybe you didn't have time for other options.

Yeah! 100% agreed, it was rushed over the course of part of a semester and it's quite a large beast in terms of the amount of nodes and writing we did, so we never got to make as many endings as we would have wanted.

It does feel rather awkward to even start with that one though, since even in the prologue before you pick anything about the MC's personality, they already demonstrate that they care about other races. Were you just trying to show that both possibilities are present in the game (or would be, if it were finished)?

There does exist a romance branch that we rushed. I mostly programmed gameplay logic and didn't do much of the writing, so I can't speak too much about the intended stories as a result. I do note that you are very likely to end up in the Tyranny of other Races branch where you have the "Enslave other races" mini-game, since it defaults to that unless you meet somewhat specific criteria.

(1 edit)

Is it contingent upon where I choose to go after warning the humans? Because I can't imagine I would have to *not* warn them.  In that case, the awkwardness results from a personality trait being contingent upon a choice that's not transparent to the player. Players wouldn't expect that choice to affect their character's personality, because the choice is just of a location, and in particular one the player knows nothing about.